![]() Units are removed from the battle if their HP is reduced to zero by any means. (Although you can heal while waiting for the match to start by using items) This will typically be the maximum for prepared players, but sometimes teams begin easy battles specifically to allow an Eniripsa (or other healer) to heal them if they do not wish to buy HP-restoring foods or wait for natural healing to occur. Units start the battle with the amount of health (HP) that they had when the fight was initiated. Like with MP, AP is restored at the end of a turn unless certain effects aretaking place.Įach character is given about thirty (30) seconds to execute their movements if they take longer than that, their movement points and action points are reset and player's turn is skipped, continuing on to the next player in the turn indicator. Starting AP for all characters is 6, although this can be modified by equipment and effects (and characters at level 100 and above have 7 basic AP). Units may spend as many AP as they have within a turn (although some spells can only be used once a turn, or once every few turns). Actions differ in their AP cost - some melee weapons or spells take higher amounts of AP, costing up to 7 AP per use, while others are inexpensive. A tile is invalid if it is not part of the set of tiles units are permitted to use during combat - units may not pass over such tiles, although whether effects may pass over them (that is, whether they block line-of-sight) depends on the kind of invalid tile.Ĭharacters and monsters spend Action Points (AP) to perform most other actions in battle. Pandawa), but occasionally happens under other circumstances. In certain circumstances, more than one unit may be on the same tile - this is usually the result of a unit being able to lift other units (e.g. Most spells won't pass through an occupied tile, but some spells can (See Area of effect ). ![]() The tile may contain an effect (such as a trap, a glyph, a summon, or something similar). At the end of a unit's turn, unless any effects stipulate otherwise, their MP is restored to its natural value (recovering spending) for use in the next turn (some spells and effects can decrease or increase this before the unit's next turn).Ī tile is unoccupied if it does not contain another unit or object (Such as trees ans water). Additionally, some spells and effects provide other ways to move or greater amounts of MP. Different types of monsters have differing MP. The starting amount of MP for all characters is 3, although this can be modified by equipment and effects. The selected player is given 30 seconds to complete their turn.Ĭharacters and monsters spend Movement Points (MP) to move to an adjacent unoccupied(*), valid tile on the grid anytime during their turn. Turns are indicated by the turn indicator in the lower right hand corner of the screen. In order to initiate an aggressive fight with another player of the opposite or neutral faction, you must click their avatar, then on the drop-down menu select "Attack". In order to join a friendly fight with other players, you must click the sword of which team you would like to join, and click Join on the drop-down menu. If the player accepts, it will initiate a challenge in which no experience is gained or lost, no honor gained or lost, and no items are gained or lost. In order to initiate a friendly fight with a player click their avatar, then on the drop-down menu select "Challenge". It is also possible to join the fight by opening the "View fight" menu from the eye symbol at the left of the Mini-map/Compass/Artwork/Compass interface and choosing which fight to join. In order to join a fight that has already been started, within 30 seconds of the beginning of combat you must click the sword icon appearing next to the monster's new avatar. In order to initiate combat with a monster you must simply click on the monster's avatar on the screen.
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